Talisman Character Vault
Have you ever designed a character to fit within the Talisman game
universe? Would you like to take that character and make it available to
other Talisman players? Or, do you just want to find some new and unique
characters to play? If the answer is yes to any of these, you have come to
the right place. This page is a posting area for player created Talisman
characters. To submit your characters, e-mail the necessary statistics to:
ligeia13@flash.net. I’ll try and
read them all (I’m not expecting a great number of them anyway... who
really plays Talisman?) and try to post as many of them as possible.
Guidelines for submission: The most important guideline is that
any character you send to me for posting be an original. This means that
you either have to come up with the basic idea for the character yourself,
or cleverly rename a character from another game system / TV show / movie
/ novel / etc. to avoid the use of any registered trademarks. For example,
take a look at the following "familiar" character.
Star Samurai
Timescape Character
START LOCATION: Spaceport ALLIGNMENT: Good Strength
2 Craft
4 Special Abilities:
- The Power of the Yin: As long as your allignment remains
"Good," you can access the power of the Yin, the mystical pool of energy
that fills the universe. When you finish your move, one item that is
three squares away or less can be brought to your hand with the power of
the Yin.
- The Dark End: The Yang: If your allignment should ever shift
to "Evil," then you lose the power of the Yin, in favor of the Dark End
of the Yin, the dreaded Yang. With the Yang, after you complete your
turn you may engage another player in psychic combat, or battle an
ENEMY-Spirit from a distance of three squares away by firing magical
Yang lightening bolts. However, you cannot take objects or gold from
other players in this way (you may only take their lives), nor can you
gain experience from any spirits defeated in this manner.
- Lazer Blade: You begin the game with a Lazer Blade, which
adds 2 to your Strength in physical combat. though other players may
take your Lazer Blade, they themselves cannot use it.
You get
the idea. The rest of the characters I have so far are listed below. Once
they get too big, I'll start archiving them.
Werewolf
START LOCATION: Forest ALLIGNMENT:
Neutral Strength 3 Craft 3 Special Abilities:
- Shapeshifting: You have the power to shapeshift. Before
entering into Physical Combat, roll a die. On a 1-3, you have
shapeshifted and can roll two dice and add both of the results to
your strength. On a 4-6, you were unable to shapeshift.
- Regeneration: You have the power to regenerate lost lives.
Immediately after losing a life, roll a die. If the result is a "6," you
immediately regain that lost life, even if that lost life was your last.
- Animal Fear: You have a 50% chance to scare ENEMY-Animals.
When you encounter animals, they will run away to the discard pile on a
1-3 result on a die roll.
- Werewolf Followers: If you encounter the Wolf enemy, you can
take it as a follower. The wolf will add its Strength to your for one
combat round, then heads off to the discard pile. You can also take the
EVENT-Werewolf card as a follower. If one of your followers is turned
into a werewolf, instead of fighting it, it becomes your follower and
will add its Strength to yours for one combat round, then is discarded.
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