
Witchdoctors are the spiritual leaders of a tribe or clan, fighting disease and bad spirits, and interpreting the will of the invisible world.
| 
       Witchdoctor  | 
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       Any alignment  | 
    
       65 Points  | 
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| 
       Ability  | 
    
       Cost  | 
    
       Description  | 
  
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       Access to Spheres  | 
    
       55 for all or buy individually  | 
    |
| 
       AC Bonus  | 
    
       10  | 
    
       +1 AC  | 
  
| 
       Evil Eye  | 
    
       5  | 
    
       One person per day per level can cause a victim to panic and be routed(unless spell save)  | 
  
| 
       Immune  | 
    
       5  | 
    
       to any undead attacks(eg. drain, paralyse, etc)  | 
  
| 
       Mental Warmth  | 
    
       10  | 
    
       taking 1 round can try to recast 1 previous spell once per 2 levels(rounded up) per day Int + Wis = % chance –1% per level of spell  | 
  
| 
       Save Bonus  | 
    
       5  | 
    
       +1 vs Elemental & Necromantic spells  | 
  
| 
       Thaco Bonus  | 
    
       10  | 
    
       +1 thaco  | 
  
| 
       Turn Undead  | 
    
       10  | 
    
       See seperate table  | 
  
| 
       Warrior HP  | 
    
       10  | 
    
       D10 instead of D8 HP  | 
  
| 
       Wizard Spells  | 
    
       15  | 
    
       Choose 1 Sphere  |