Witchdoctors are the spiritual leaders of a tribe or clan, fighting disease and bad spirits, and interpreting the will of the invisible world.
Witchdoctor |
||
Any alignment |
65 Points |
|
Ability |
Cost |
Description |
Access to Spheres |
55 for all or buy individually |
|
AC Bonus |
10 |
+1 AC |
Evil Eye |
5 |
One person per day per level can cause a victim to panic and be routed(unless spell save) |
Immune |
5 |
to any undead attacks(eg. drain, paralyse, etc) |
Mental Warmth |
10 |
taking 1 round can try to recast 1 previous spell once per 2 levels(rounded up) per day Int + Wis = % chance –1% per level of spell |
Save Bonus |
5 |
+1 vs Elemental & Necromantic spells |
Thaco Bonus |
10 |
+1 thaco |
Turn Undead |
10 |
See seperate table |
Warrior HP |
10 |
D10 instead of D8 HP |
Wizard Spells |
15 |
Choose 1 Sphere |