Ninjas are the invisible spies and assassins practiced in the skills of concealment, stealth, trickery, disguise, acrobatics and the use of poisons and traps. Their abilities are clouded in mystery which serve to enhance their reputations.
Ninja |
||
Any alignment |
50 Points |
|
Ability |
Cost |
Description |
Backstab |
10 |
Level Damage Thaco 1-4 x2 +4 5-8 x3 +5 9-12 x4 +6 13+ x5 +7 Bonuses only apply when strike from behind |
Bow Bonus |
10 |
+1 thaco and damage with all bows |
Called Shots |
5 |
+2 when performing a called shot |
Grab Blade |
5 |
without being cut & then pull it from the attacker, requires 2 seperate Dex rolls |
Invisibility |
5 |
Once per day per level as per spell but cant be used if already in combat |
Lightning Hands |
10 |
Steal objects from tables or shops without being noticed if succeed on Dex roll |
Lockpick Bonus |
5 |
+1 to Pick Locks |
Parry Missile 1 |
5 |
Can use a melee weapon which are skilled in to deflect any thrown at rate of 1 per 3 Dex within 1 combat melee |
Parry Missile 2 |
5 |
Can use a melee weapon which are skilled in to deflect arrows/bolts at 1 per 4 Dex within 1 combat melee |
Secret Doors |
10 |
roll D6; if actively searching on 1-3 detect hidden area if not searching and only passing detect on 1 |
Speed Bonus |
5 |
+1 AC, +2 if armour lighter than Chain |
Thaco Bonus |
10 |
+1 thaco |