Talisman OCCs

Ninjas are the invisible spies and assassins practiced in the skills of concealment, stealth, trickery, disguise, acrobatics and the use of poisons and traps. Their abilities are clouded in mystery which serve to enhance their reputations.

Ninja

Any alignment

50 Points

 

Ability

Cost

Description

Backstab

10

Level   Damage   Thaco

1-4          x2             +4

5-8           x3             +5

9-12         x4             +6

13+           x5            +7

Bonuses only apply when strike from behind

Bow Bonus

10

+1 thaco and damage with all bows

Called Shots

5

+2 when performing a called shot

Grab Blade

5

without being cut & then pull it from the attacker, requires 2 seperate Dex rolls

Invisibility

5

Once per day per level as per spell but cant be used if already in combat

Lightning Hands

10

Steal objects from tables or shops without being noticed if succeed on Dex roll

Lockpick Bonus

5

+1 to Pick Locks

Parry Missile 1

5

Can use a melee weapon which are skilled in to deflect any thrown at rate of 1 per 3 Dex within 1 combat melee

Parry Missile 2

5

Can use a melee weapon which are skilled in to deflect arrows/bolts at 1 per 4 Dex within 1 combat melee

Secret Doors

10

roll D6;

if actively searching on 1-3 detect hidden area

if not searching and only passing detect on 1

Speed Bonus

5

+1 AC, +2 if armour lighter than Chain

Thaco Bonus

10

+1 thaco