Monks are monastic aesthetics who practice rigorous mental and physical training and discipline.
Monk |
||
Any alignment |
100 Points |
|
Ability |
Cost |
Description |
Access to Spheres |
55 for all or buy individually |
|
AC Bonus |
5 |
+1 AC |
Cast Reduction |
5 |
-1 round |
Detect Evil |
5 |
10ft or 3mtrs |
Grab Blade |
5 |
without being cut & then pull it from the attacker, requires 2 seperate Dex rolls |
Grab Missile |
5 |
Catch any thrown at rate of 1 per 3 Dex or arrows/bolts at 1 per 4 Dex within 1 combat melee |
Holy Word |
10 |
Once per day per level can; Banish Spirits(unless Spell save) Destroy Undead(unless Spell save) All evil enemies in hearing range take ½ own HP in damage(unless Spell save) |
Mental Warmth |
10 |
taking 1 round can try to recast 1 previous spell once per 2 levels(rounded up) per day Int + Wis = % chance –1% per level of spell |
Parry Missile 1 |
5 |
Can use a melee weapon which are skilled in to deflect any thrown at rate of 1 per 3 Dex within 1 combat melee |
Parry Missile 2 |
5 |
Can use a melee weapon which are skilled in to deflect arrows/bolts at 1 per 4 Dex within 1 combat melee |
Thaco Bonus |
10 |
+1 thaco |
Warrior HP |
10 |
D10 instead of D8 |