Inquisitors are people who, for reasons of their own, have devoted their lives to hunting down and destroying Chaos and its minions wherever it may be found. They are generally regarded with fear and awe for their word can send a man to his death
Inquisitor |
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Lawful Good |
75 Points |
|
Ability |
Cost |
Description |
Access to Spheres |
55 for all or buy individually |
|
Cast Reduction |
5 |
-1 round |
Detect Evil |
5 |
30ft or 9mtrs |
Holy Word |
5 |
Once per day per level can; Banish Spirits(unless Spell save) Destroy Undead(unless Spell save) All evil enemies in hearing range take ½ own HP in damage(unless Spell save) |
Inspire |
5 |
Allies wont panic or be routed so long as continue fighting alongside them Can also rally any previously routed with a +2 roll |
Mental Warmth |
10 |
taking 1 round can try to recast 1 previous spell once per 2 levels(rounded up) per day Int + Wis = % chance –1% per level of spell |
Protection |
5 |
10x10ft(or 3x3mtr) radius causing all evil within to suffer –1 on all rolls |
Resist |
5 |
+1 save vs energy drain per Wis point over 14 |
Turn Undead |
5 |
|