
Geomancers are one with the earth and its spirits being truly at home in the mountains and their tunnels
| 
       Geomancer  | 
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| 
       Any alignment  | 
    
       85 Points  | 
    |
| 
       Ability  | 
    
       Cost  | 
    
       Description  | 
  
| 
       Access to Spheres  | 
    
       55 for all or buy individually  | 
    |
| 
       Cast Reduction  | 
    
       5  | 
    
       -1 round  | 
  
| 
       Detect Others  | 
    
       5  | 
    
       Detect anything living within 30ft or 9mtrs  | 
  
| 
       Duration Increase  | 
    
       10  | 
    
       Spell duration increases by +1 round  | 
  
| 
       Elemental Bonus  | 
    
       5  | 
    
       with elemental spells +25% to learn, +1 to memorize, +2 save and –2 on victims to save  | 
  
| 
       Evade  | 
    
       5  | 
    
       no earth elemental will ever attack the Geomancer unless attacked  | 
  
| 
       HP Bonus  | 
    
       10  | 
    
       D10 instead of D8 for HP  | 
  
| 
       Immune  | 
    
       5  | 
    
       to all Elemental Earth spells  | 
  
| 
       Mental Warmth  | 
    
       10  | 
    
       taking 1 round can try to recast 1 previous spell once per 2 levels(rounded up) per day Int + Wis = % chance –1% per level of spell  | 
  
| 
       Phase  | 
    
       5  | 
    
       Walk through any earth up to 3ft/1mtr per level once per day per level  |