Geomancers are one with the earth and its spirits being truly at home in the mountains and their tunnels
Geomancer |
||
Any alignment |
85 Points |
|
Ability |
Cost |
Description |
Access to Spheres |
55 for all or buy individually |
|
Cast Reduction |
5 |
-1 round |
Detect Others |
5 |
Detect anything living within 30ft or 9mtrs |
Duration Increase |
10 |
Spell duration increases by +1 round |
Elemental Bonus |
5 |
with elemental spells +25% to learn, +1 to memorize, +2 save and –2 on victims to save |
Evade |
5 |
no earth elemental will ever attack the Geomancer unless attacked |
HP Bonus |
10 |
D10 instead of D8 for HP |
Immune |
5 |
to all Elemental Earth spells |
Mental Warmth |
10 |
taking 1 round can try to recast 1 previous spell once per 2 levels(rounded up) per day Int + Wis = % chance –1% per level of spell |
Phase |
5 |
Walk through any earth up to 3ft/1mtr per level once per day per level |