Druids pursue a strict code of life and strive to live in harmony with nature. They prefer the natural order to the modern world and would rather live in the countryside than town. They follow the old faith, a religion whose origins stretch to before recorded history. They are the protectors of the forests or other wild places and over all living things placed in their charge.
Druid |
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Any alignment |
85 Points |
|
Ability |
Cost |
Description |
Access to Spheres |
55 for all or buy individually |
All, Animal, Divination, Elemental, Healing, Plant and Weather |
Bonus Spells |
10 |
Memorize an extra spell per spell level |
Cold Resistant |
5 |
+2 vs cold attacks |
Elemental Bonus |
5 |
Elemental spells are treated as 1 level higher than own |
Fire/Electrical |
5 |
+2 vs fire & electrical attacks |
HP Bonus |
10 |
D10 for HP instead of D8 |
Immune |
5 |
+2 vs Charm |
Immune |
10 |
to all diseased |
Mental Warmth |
10 |
taking 1 round can try to recast 1 previous spell once per 2 levels(rounded up) per day Int + Wis = % chance –1% per level of spell |