Talisman OCCs

Champions of Order follow the same credo as Knights; to preserve order, do good and smite chaos and evil wherever it has taken hold

Champion of Order

Lawful Good

70 points

 

Ability

Cost

Description

Clerical Spells

55 for all or buy individually

 

Detect Evil

5

10ft or 3mtrs

Holy Aura

10

10x10ft(or 3x3mtr) radius causing all evil within to suffer –1 on all rolls

Holy Word

10

Once per day per level can;

Banish Spirits(unless Spell save)

Destroy Undead(unless Spell save)

All evil enemies in hearing range take ˝ own HP in damage(unless Spell save)

Immune

5

to Charm

Immune

5

to Energy Drain

Inspire

5

Allies wont panic or be routed so long as continue fighting alongside them

Can also rally any previously routed with a +2 roll

Intimidate

10

-1 on enemy’s morale

Invoke

10

any rune weapon

Strafe

10

Every foe in short or point blank range can be hit once per day per level if using a ranged weapon

-1 thaco for every second foe cumulative

Turn Undead

10

 

Whirlwind

10

number of attacks are tripled for 1 combat round with 1 melee weapon once per day per level