
Champions of Order follow the same credo as Knights; to preserve order, do good and smite chaos and evil wherever it has taken hold
| 
       Champion of Order  | 
  ||
| 
       Lawful Good  | 
    
       70 points  | 
    |
| 
       Ability  | 
    
       Cost  | 
    
       Description  | 
  
| 
       Clerical Spells  | 
    
       55 for all or buy individually  | 
    |
| 
       Detect Evil  | 
    
       5  | 
    
       10ft or 3mtrs  | 
  
| 
       Holy Aura  | 
    
       10  | 
    
       10x10ft(or 3x3mtr) radius causing all evil within to suffer –1 on all rolls  | 
  
| 
       Holy Word  | 
    
       10  | 
    
       Once per day per level can; Banish Spirits(unless Spell save) Destroy Undead(unless Spell save) All evil enemies in hearing range take ˝ own HP in damage(unless Spell save)  | 
  
| 
       Immune  | 
    
       5  | 
    
       to Charm  | 
  
| 
       Immune  | 
    
       5  | 
    
       to Energy Drain  | 
  
| 
       Inspire  | 
    
       5  | 
    
       Allies wont panic or be routed so long as continue fighting alongside them Can also rally any previously routed with a +2 roll  | 
  
| 
       Intimidate  | 
    
       10  | 
    
       -1 on enemy’s morale  | 
  
| 
       Invoke  | 
    
       10  | 
    
       any rune weapon  | 
  
| 
       Strafe  | 
    
       10  | 
    
       Every foe in short or point blank range can be hit once per day per level if using a ranged weapon -1 thaco for every second foe cumulative  | 
  
| 
       Turn Undead  | 
    
       10  | 
    |
| 
       Whirlwind  | 
    
       10  | 
    
       number of attacks are tripled for 1 combat round with 1 melee weapon once per day per level  |