Champions of Order follow the same credo as Knights; to preserve order, do good and smite chaos and evil wherever it has taken hold
Champion of Order |
||
Lawful Good |
70 points |
|
Ability |
Cost |
Description |
Clerical Spells |
55 for all or buy individually |
|
Detect Evil |
5 |
10ft or 3mtrs |
Holy Aura |
10 |
10x10ft(or 3x3mtr) radius causing all evil within to suffer –1 on all rolls |
Holy Word |
10 |
Once per day per level can; Banish Spirits(unless Spell save) Destroy Undead(unless Spell save) All evil enemies in hearing range take ˝ own HP in damage(unless Spell save) |
Immune |
5 |
to Charm |
Immune |
5 |
to Energy Drain |
Inspire |
5 |
Allies wont panic or be routed so long as continue fighting alongside them Can also rally any previously routed with a +2 roll |
Intimidate |
10 |
-1 on enemy’s morale |
Invoke |
10 |
any rune weapon |
Strafe |
10 |
Every foe in short or point blank range can be hit once per day per level if using a ranged weapon -1 thaco for every second foe cumulative |
Turn Undead |
10 |
|
Whirlwind |
10 |
number of attacks are tripled for 1 combat round with 1 melee weapon once per day per level |