Team Talisman
Variant Rules For Talisman
By Gary Reilly
Copyright 1989
Talisman, by Games Workshop Ltd. of England, has been well received favorable by many gamers. And for good reason! It is one fine fantasy board game enjoyed by fantasy role playing gamers as well as by traditional board gamers. Drawing upon many interesting fantasy themes, Talisman provides an entertaining game that can be easily learned (but not mastered) and completed in one gaming session.
As published, Talisman is designed for 2-6 Players, each of whom becomes a single Character seeking to reach the Crown of Command and use it to eliminate the other Character/Players. (This definitely is a competitive game, not intended to further the concept of group cooperation necessary in most role playing games.) My gaming buddies and myself have found Talisman to be most enjoyable with a minimum of four Players.
Unfortunately, you can't always assemble more than a couple of gamers. Having only two or three Characters moving about the board in simple toe-to-toe competition can leave a little to be desired. Talisman still can provide a good time for only two or three Players by taking a team approach. Instead of limiting each Player to a single Character, the team approach allows each Player to control a small party of Characters. Elimination of all opposing Characters remains the object. However, now you have a feeling of several parties of adventurers racing throughout the Regions, each seeking to prove its superiority.
Here are some rule modifications that we have tried and which seem to work well with the Team Talisman concept:
Team Talisman seems to work best with only 2 or 3 Players. Any more Players makes the play rather unwieldy.
Limit each Team to 2 or 3 Characters. More than 3 begins to clutter the board and playability suffers. As a suggestion, try limiting the total number of Characters at the start of the game to six. Thus, two players would control teams of 3 characters; three players would have 2 characters each.
Allow any combination of Character Alignment to exist within as individual Team. Restricting Team composition to a single Alignment frequently creates an imbalance. Let Characters mix and match. Good, Neutral and Evil Character can operate on the same Team as easily as people possessing widely diverse motivations can cooperate to achieve the same goal in reality.
Stagger the sequence of play, allowing each Player to move only one Character at a time. Once that Character finishes his/her turn, the play rotates to the next Player, not another Character of the same Player. For example, assume you have two Players (A and B). Each Player's Team consists of two Characters (A-1, A-2, B-1, B-1). The playing sequence would be as follows:
Player A, Character 1
Player B, Character 1
Player A, Character 2
Player B, Character 2
This completes one Turn. The next Turn again begins with Player A, Character 1. (As play continues and Characters are removed from the game, a Player may have two or more Characters taking their turns one after the other.)
Characters belonging to the same Team may cooperate by transferring objects among themselves. The following apply to such transfers:
The object remains the same. At least one Player must have at least one of his/her Characters reach the Crown of Command. This Character then must begin casting Command Spells per the standard rules to begin killing opposing Players' Characters.
None of these rule modifications are intended to be complete or final. In playing Team Talisman, you may discover that you want to ignore or alter any or all of the above.
Another possible Team Talisman variant can be created when you have mastered 4 or more Players for an evening of gaming. Try assembling Teams consisting of two or more Players, each of whom control only one Character. Then apply the rule variants described above to these multi-Player Teams.
Try Team Talisman for a change of pace. You might like it!
Editor's Note: I transcribed this document by hand and did not intentionally alter any of the text of the article, as I was unable to consult with the author. Thus, there are things I might have changed had I been able to contact the author, but left as they were, being unsure of his intent. I did alter the format slightly as the way my software handles indentation is slightly different than that used in the original document.