In 1983 Games Workshop published the popular board
game, Talisman. Unlike Games Workshop's wargames, Talisman
could be enjoyed by just about anyone with very little money
or time invested. In 1985, Games Workshop released the 2nd
edition of Talisman, and then in 1994, a 3rd edition hit the
shelves. People from all over the world have played,
collected, and enjoyed this game for over 15 years now. Used
sets of this game are selling on online auction sites as fast
as they come available, and for many times their original
value. And now, Random Games, Inc., who created the PC version
of Warhammer 40,000 Chaos Gate for Games Workshop, is ready to
re-vitalize this classic favorite for a whole new generation
in Talisman PC.
The concept behind the game is
simple:
"The game board represents a land once ruled by a
powerful wizard. The wizard is now dead, but legend has it
that if anyone can make their way through the perils of the
various regions and discover the wizard's Crown of Command,
they will be granted the power to become ruler over the land.
It is this legend that has drawn here the various adventurers,
each of whom seeks the Crown.
You are one of the
adventurers, and you will meet powerful enemies, discover
friends and magical objects, and meet strange beings on your
journey. Finally, when you have gained sufficient power, you
can cross the last and most dangerous region to secure the
Crown of Command. But no matter how powerful you have become,
your journey will have been in vain unless you have first
found the TALISMAN."
Talisman is a game of adventure,
cunning, strategy, strength and courage. Players can choose
from a cast of characters which have different levels of
strength and craft (spell casting ability), and which may also
have special abilities to help them move around the board (ie.
the Elf, if he ends his turn in a woods space, may move to any
other woods space instead of rolling for his next turn), or
which give them advantages in specific situations (the Dwarf
is always safe in the Crags or Chasm).
The original
board is made up of three regions, each of which presents
players with increased difficulty, and greater chances for
improving their character skills. All players start on the
outer, easier, portion of the board. As they increase their
skills, they can move into the middle region, where monsters
and opponents have more of an advantage, and then, when they
feel ready, they can move into the inner region, for the
hardest test of their skills.
Expansion packs and new
versions have been created over the years. Each of these
expansion packs and version changes adds or modifies Adventure
cards, characters and rules, as well as expandability to the
original board with Dungeon, City, Forest, Mountains and the
Dragon's Tower.
Because there are so many characters to
choose from, this game can be played an almost infinite number
of times, with each game having a different "feel" to it,
depending on which characters are chosen. Even where a game is
played by identical characters, the game plays out differently
based on the random selection of Adventure cards and die
rolls, which allow combats to occur, followers and objects to
be gathered, or strangers to be encountered.
The
Proposal
Random Games proposes to convert the
tabletop/board version of "Talisman: The Magical Quest Game"
into a computer game for the PC. We will take what we feel are
the best elements from the 2nd edition and 3rd edition as well
as many common "house rules," and merge them into Talisman PC.
The initial release of Talisman PC as proposed is expected to
include the Original Board Game (a meld of the 2nd and 3rd
Edition board and cards), with the Talisman Expansion and
Adventure sets incorporated. Subsequent releases would
include; Talisman Dungeon, Talismn City, Talisman Dragon,
Talisman Forest, Talisman Mountains and Talisman Dragon's
Tower. The development team is extremely excited about the
prospect of being able to work on another Games Workshop
product, and especially enthusiastic about revitalizing what
has, for many years, been one of our favorite
games.
The Game Engine
There are three
basic ways in which a game event is shaped: 1) The board
itself, 2) The adventure cards which are encountered, and 3)
The individual character's special abilities. Random Games
will generate two utilities to develop this game 1) a board
generator and 2) an element editor. Each of these tools will
allow the development team to build pieces, which when
combined, will create currently licensed add-ons, as well as
giving us the ability to generate any new add-on packs which
Games Workshop may license in the future.
The Game
Screen
Talisman PC will be an immersive environment
with richly-colored and texturized 16bit art. Each space of
the "board" will be a detailed story-element which will bring
the player into the world they are exploring. As the
characters move around the board, they will encounter the
specific terrain reflected on each board square, until they
end their turn on the space they have rolled, where they will
encounter animated and graphically interesting versions of the
"cards" they have drawn.
We will show characters
strolling through the meadows, climbing over hills, or
encountering any number of terrain elements. Most importantly
though, will be the representations of combat with enemies,
where the enemy will appear and be engaged in combat by the
player's character.
Because the game itself focuses so
much on the standard board, this will be the central focus of
our computer version. The board will be viewed from a
isoplaner perspective in the middle of the screen. Standard
play will focus on the currently active character as they move
around the board and encounter the various elements of the
game.
The main play screen will also show a smaller
graphical representation of the entire board. Each of the
squares of the board will be shown with the player having the
ability to right-click on a square to view a close-up of any
specific rules associated with the location, other players who
might be present, or enemies or objects which are currently
located there. This will allow players to view their
ending-space options when they roll for movement and keep
track of other players in the game.
Stand-Alone and
Multiplayer
This game will be built with both
single-player re-play and multiplayer flexibility in mind. One
of the most exciting aspects of this proposed game is the
ability to offer something which has been missing from
Talisman for 15 years; the ability to play the game by
yourself or with a group of remote friends. This version of
the game will allow a player to play against zero to five
computer opponents, save the game at any point, then continue
at a later time. We will also include the ability to play
Talisman PC with up to five remote players via a Lan
connection or the Internet. The game will be built with hooks
in place to allow it to be used with matchmaking
services.
Magic
All of the characters in the
Talisman game can cast magic spells. We will be creating a
system that handles the casting of these spells, and that will
allow for future expansion without re-programming of the game.
This system takes into account the timing issues of casting
spells. We will keep the natural flow of a tabletop board game
where players can interrupt each other out of turn, while
maintaining a game that flows smoothly.
Art
Considerations
Talisman is set in the colorful
Warhammer fantasy universe. Random Games' artists will imitate
the artistic style for which Games Workshop is so well known.
We will create extremely detailed playing boards, characters,
objects and encounters using 2d and 3d graphics. We will
generate our PC version of Talisman with vivid detail to the
art that lead up to it, and add in 3d aspects not able to be
represented in a flat board game.
Audio
Considerations
A musical score that creates a fun,
fantastical atmosphere will be created for Talisman, one which
reflects events as they occur, and which changes according to
the character's location. The music and sound effects will be
composed by the same team who produced of the music for
Warhammer 40,000: Chaos Gate.
Random Games'
Intention
We are committed to the vision that Talisman
PC will be the best translation of a fantasy board game to the
computer medium. We will achieve this by: creating a game with
stunning 16 bit graphics which bring the world to life and
immerse the player in our reality; an intuitive, yet powerful
point and click interface; scores of enemies and player
characters interacting in beautiful pre-rendered art; and game
mechanics which directly mirror the board game play without
the tedium of setting up the board, keeping track of counters,
and figuring out die rolls. This game will create a place for
players who have loved Talisman for years to play by
themselves or play with others from around the world, and it
will open the doors to this genre for the hundreds of
thousands who have been looking for a great fantasy
game.