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The Emperor’s Guard
The Guard is an idea that came out of wanting some way to have automatic movement around the board and possibly a way for no one to win the game. I thought about having a creature that remains and scavenges the board while the Players try to avoid it and I'm working on that. Anyway, the Guard works well, but can be killed.
THE EMPEROR’S GUARD
This set assumes you play with the Far-Outer Reaches Board. If you do not, ignore any references thereto. Noted with an asterisk (*).
If The Emperor’s Guard Event Card is drawn,
immediately place one of the Emperor’s Guard Playing Pieces on each of these
spaces: City Gate, Chapel, Tavern, Village Square, Monastery of Pure Good*,
Endless Sea*, Tower of Ultimate Evil* and Bandit’s Fortress*. All Players must immediately pay a tax of 1
Gold. If they do not have enough to
pay, they must take a Warrant.
At the end of each Round of play roll 1D6
and move each remaining Emperor’s Guard Piece this number of spaces clockwise
around the Region. The Guard will never
change Regions.
GUARD ENCOUNTERS
If the Guard lands on a space occupied by a
Character they will attempt to take a Life from them. If there is more than one Character, the Guard will Encounter
each one in order of play. The Guard
may be Evaded. The Guard will accept
bribes, however. Roll 1D6. The Guard cannot be bribed if the Character
holds a Warrant Card.
Roll Bribe
1 Nothing
2 5
Gold & a Magic Object
3 5 Gold
4 3
Gold or any Magic Object
5 1
Gold or any Magic Object
6 The
Guard accept you as a friend, no bribe needed
A player may still opt not to pay the bribe
and fight anyway after rolling. If the
Guard loses the combat or Psychic Combat they are removed from play and the
player must take a Warrant Card. If the
Player loses, lose a Life.
Should the Guard Encounter any card, follow
these instructions:
Space Type Action
Strangers Discard
Enemy Combat
or Psychic Combat
Place Close
(Turn Face-Down)
Object Discard
Followers Hide
(Turn Face-Down)
Magic Item Discard
Magic Object Discard
Permanent Location Ignore
the space
Any Player landing on a Closed (Face-Down)
Adventure Card may reopen it by losing one Turn. Then turn card Face-Up. Any Player landing on a Hiding Follower may immediately take the
Follower.
Printing Instructions:
I highly recommend using a Color Printer. Black and White does not do these justice. Yes, I know the 1st ed. Game only had black & white pictures, but lets drag ourselves into the new millennium, shall we?
Click below for individual pages. These are GIFs so they do not look so great and they're difficult to read. I do not suggest you print from these. I use Power Point and they print beautifully. It also makes it easier to print the reverse. At least with my printer, it does.
The zip file contains both side 1 & 2 for printing as well as the Character Card Back & 2 Adventure Card backs, I only show side 1 here as a example.
Emperor’s Guard Side 1, Character Card and Encounter Cards.
Click here to download a zip file with all the above approximately 3Mg.
Home
Airships
| Abilities | Brotherhood
of the Bell | Catacombs | Emperor's Guard | Magic Items | Noblemen | Potions | Scrolls | Master Level Characters | Player Info Sheets | Rules