Talisman Races

Kender are insatiably curious and utterly fearless with a knack for getting into trouble. They have intense facial expressions and anything that can hold their attention for more than a few seconds will find its way into his pouch with or without the owner's permission. Once a friend is made they are loyal to the death. They are incredibly friendly but also nosy.

Kender

Good only

25 Points

 

Ability

Cost

Description

Bow Bonus

10

+1 thaco and damage with all bows

Fear Immunity

5

total immunity to fear, horror, etc

Poison Save

10

Poison Save bonus is worked out according to current Con;

Con 7-10 +1

Con 11-13 +2

Con 14-17 +3

Con 18-20 +4

Secret Doors

10

roll D6;

if actively searching on 1-3 detect hidden area

if not searching and only passing detect on 1

Sling Bonus

5

+1 thaco and damage with all bows

Spell Save

10

Spell Save bonus is worked out according to current Con;

Con 7-10 +1

Con 11-13 +2

Con 14-17 +3

Con 18-20 +4

Taunt

5

All enemies within audio range are –2 thaco and AC for rest of combat

All attacks will focus on taunter

Available OCCs include Thief only