Elves are one of the original races of this world with a sophisticated outlook and great love of arts. They prefer to dwell in nature often in forests. High Elves tend to be arrogant and rely more on steel than magic while Wood Elves are friendlier and have a greater feel for spells and bows
Elf |
||
Any Good |
45 Points |
|
Ability |
Cost |
Description |
Aim Bonus |
10 |
+1 to normal thaco |
Bow Bonus |
5 |
+1 thaco and damage with all bows |
Cold Resistance |
5 |
+1 save vs cold and ice attacks |
Companion |
10 |
gain animal familiar |
Dagger Bonus |
5 |
+1 thaco and damage with all daggers |
Heat Resistance |
5 |
+1 save vs heat and fire attacks |
Identify Magic |
10 |
10% chance per level of identifying magic items |
Infravision |
10 |
60ft or 18mtrs |
Javelin Bonus |
5 |
+1 thaco and damage with all thrown |
Reason Bonus |
10 |
+1 Intelligence |
Resistance |
10 |
90% resistance to Sleep and Charm attacks |
Secret Doors |
5 |
roll D6; if actively searching on 1-3 detect hidden area if not searching and only passing detect on 1 |
Sword Bonus |
5 |
+1 thaco and damage with all swords |
Available OCCs include Druid, Elementalist, Exorcist, Geomancer, Monk, Priest, , Stormwarden, Mystic, Sorcerer, Wizard, Wizard Specialist, Bard, Merchant, Thief, Amazon/Huntress, Barbarian, Champion of Order, Dragonlord, Duellist, Elf Prince, Gladiator, Ranger, Sheriff, Soldier and Valkyrie |